Saturday, January 31, 2009

tybalt concepts

some environment designs. I added some color to hopefully spark some sense of mood.
more to come of course.

first take on the character. played with the hair to see wat look an alternative would give em. i feel indifferent about the hair atm. ok so..feedback

2 comments:

  1. i'm digging the advanced civilization concepts.. dunno where we'd use them but i can see them working if we develop them more. i particularly like the dome/igloo concepts - the pyramids would be sick seeing as i can picture like a Mayan influence in some parts... what i'm thinking for the most part of the scenery though is like forested areas and such. as for tybalt himself, i think the long hair makes him look like a slower character.... i see him as a high-energy, spiky kinda guy. his physique is pretty good however. i think his mask needs to look a tad less modern and more ornamental. i think we could def work with those pants/armor style... something i'd like to run with. i'd like to see him with some form of military boots though.. OR... even better... TABI BOOTS! haha which would add to the agile look i figure so that's something to try out. so far so good! let's keep it up... i'm gonna sketch up some more character stuff this week and throw in some environment sketches.

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  2. sounds good. i didn't realize interesting those villages looked. some complex and hopefully creative backgrounds can come out of that. ok back to the drawing board.

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